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Concerning Twilight Princess:

I like the game, honestly.

-The incorporation of the other Zeldas was great.
-The graphics were okay.
-The weapons were incredible.
-The story was good.
-The gameplay was okay.

However...(This is where I might spoil things)








For the amount of time that was spent making this GameCube game, you'd think the story line could have been more in-depth and well-planned. As the player of the game, I feel I was thrown into this world of Hyrule with no true description of anything that was going on. Yes, things in real life are suddenly sprung up us, much like when Link transformed into his beastly wolf self, but, in taking the part of Link, I want to be him. I want to feel his essence in my gameplay, his spirit. I want to know who he is, who I am, and where he's coming from. How can he be named "Link" if there is no true bond between him and the player? I felt no connection to him in this game. There was nothing felt for Midna, as there should have been. The connections in the past (Navi, Tatl, and so on) felt real, like I was actually losing a friend when they parted ways with Link. This game lacks emotion. With the Princess Zelda.. She was tossed into the game too soon, and in a cold fashion. The first three dungeons were GREAT. You learned a little of the town's history, and about the inhabitants, and you go, and you "save the day." Then.. what happened? Did they forget that they were making a game? Did they forget about the people and the troubles? Sure, there were a few small details, but, I need substance. I want to know who and what I'm fighting for, like in Ocarina of time. You find out what's going on, and why, and what you have to do to fix it. That's what I love about that game. And.. NO GERUDOS... Are you kidding me? I feel like I'm babbling on here with no true purpose, because words cannot describe how much disappointment I have for that game. My SN is ZELDAN. That should tell you that I'm *somewhat* of a fan of the series...

The gameplay was okay. Not too much to complain about, other than the fact that, hey, not hard enough!! I'm not 12 anymore. Two minute battles aren't going to make me lose hearts anymore. I enjoyed playing the game, but, perhaps a "medium" or "hard" mode should be available for those of us who call ourselves "gamers."

The ending is what really set me off. I honestly would not be here in this forum right now, bickering, if it were not for the ending. The story, nor the gameplay, nor the graphics (which are great for what was supposed to be a solely GCN game!) were enough to upset me much, because, if there is to be a sequel (which I haven't heard about.. but.. hey, who knows?), you have to leave room for improvement, right? Anyway, the ending was HORRIBLE!!! I think I missed something. Yeah, I know, you have to wait for the credits to roll to see the whole thing, and I realize that there isn't too much you can do with an ending in a game, but, it all boiled down to THAT? Hello! I just saved the world. Midna loves me, and Zelda probably does too. Midna could have at least stolen a kiss, or something. And that's not even the worst part. I'd much rather have scenes about what happened to the towns people afterwards, and what is to come of Hyrule, and .. Ganondorf saying he would kick my butt (because I'm not too sure he's dead), than a kissing scene. Some kind of confirmation that I did well. Something.

The game was great. Don't think that it's not. I just don't understand how people who could develop such a beautiful and wonderful game could produce such a lackluster ending. If this is what Zelda has amounted to, maybe it should just stop here. And don't tell me "sthu, u couldn't do better," because I know I can't, but I also know that I could have written a much better ending.

I would like to apologize to the fanboys/girls I offended, but I'm not going to. I am a huuuge fangirl of Zelda, and this is my opinion. I shouldn't have to apologize for feeling.

 
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